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Bug Tracking Database – Bug 35196

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Last modified: 2014-01-17 13:58:19 UTC  

Depth Hunter crashes when changing video options

Bug 35196 - Depth Hunter crashes when changing video options
Depth Hunter crashes when changing video options
Status: CLOSED FIXED
AppDB: Show Apps affected by this bug
Product: Wine
Classification: Unclassified
Component: d3d
1.7.9
x86 Linux
: P2 normal
: ---
Assigned To: Mr. Bugs
http://www.biart7.com/dh_demo.zip
: download, regression
: 35203 (view as bug list)
Depends on:
Blocks:
  Show dependency tree
 
Reported: 2013-12-21 09:00 UTC by Béla Gyebrószki
Modified: 2014-01-17 13:58 UTC (History)
1 user (show)

See Also:
Regression SHA1: 052a86301080912e79b5316d69d30f0ab508a0f4
Fixed by SHA1: 4d93adf75e21cd09677e8e21e009d1b57435c452
Distribution: ---
Staged patchset:


Attachments
terminal output (38.74 KB, text/plain)
2013-12-21 09:00 UTC, Béla Gyebrószki
Details
patch (3.36 KB, patch)
2014-01-08 09:34 UTC, Henri Verbeet
Details | Diff

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Description Béla Gyebrószki 2013-12-21 09:00:13 UTC
Created attachment 46948 [details]
terminal output

Steps to reproduce the problem with the demo version:

1. create a new wineprefix, perform 'winetricks mfc42'
2. install the demo and start the game with depthhunter.exe
3. in the menu choose <Help & Options> and <Video Settings>. You don't have to change any settings, just click on the <Accept Changes> button. The game crashes.

Prior to this commit the game didn't crash, but Wine printed the following messages in the terminal each time you pressed on the <Accept Changes> button:
>err:d3d:resource_init Failed to allocate system memory.
>fixme:d3d_texture:texture_init Failed to create surface 0x90a34f8, hr 0x8007000e

052a86301080912e79b5316d69d30f0ab508a0f4 is the first bad commit
commit 052a86301080912e79b5316d69d30f0ab508a0f4
Author: Henri Verbeet <hverbeet@codeweavers.com>
Date:   Thu Oct 3 08:54:13 2013 +0200

    wined3d: Send texture binding updates through the command stream.

Fedora 19
Nvidia binary drivers 325.15
X.Org X Server 1.14.4

Disabling GLSL or installing native d3dx9 libraries don't help.
Comment 1 Henri Verbeet 2014-01-08 09:34:09 UTC
Created attachment 47143 [details]
patch

The attached patch seems to help for me. It may also help for bug 35203, which at first sight looks like it could be a similar issue.
Comment 2 Béla Gyebrószki 2014-01-08 21:50:07 UTC
(In reply to comment #1)
> Created attachment 47143 [details]
> patch
> 
> The attached patch seems to help for me. It may also help for bug 35203,
> which at first sight looks like it could be a similar issue.

Thanks, the patch fixes not just this bug, but the problem in bug #35203 as well.
Comment 3 Béla Gyebrószki 2014-01-08 21:51:53 UTC
*** Bug 35203 has been marked as a duplicate of this bug. ***
Comment 4 Henri Verbeet 2014-01-09 13:14:50 UTC
Should be fixed by commit 4d93adf75e21cd09677e8e21e009d1b57435c452.
Comment 5 Alexandre Julliard 2014-01-17 13:58:19 UTC
Closing bugs fixed in 1.7.11.


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