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Bug Tracking Database – Bug 27236

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Last modified: 2016-10-04 15:22:49 UTC  

Lego Pirates of the Carribean demo: psychadelic rendering artifacts

Bug 27236 - Lego Pirates of the Carribean demo: psychadelic rendering artifacts
Lego Pirates of the Carribean demo: psychadelic rendering artifacts
Status: CLOSED NOTOURBUG
AppDB: Show Apps affected by this bug
Product: Wine
Classification: Unclassified
Component: d3d
1.3.20
x86 Linux
: P2 normal
: ---
Assigned To: Mr. Bugs
http://www.gamershell.com/download_73...
: download
Depends on: 35535
Blocks:
  Show dependency tree
 
Reported: 2011-05-20 21:02 UTC by Dan Kegel
Modified: 2016-10-04 15:22 UTC (History)
4 users (show)

See Also:
Regression SHA1:
Fixed by SHA1:
Distribution: ---
Staged patchset:


Attachments
Scene 1, bad, wine (156.81 KB, image/jpeg)
2011-05-20 21:02 UTC, Dan Kegel
Details
Scene 1 - good (windows) (147.07 KB, image/jpeg)
2011-05-20 21:05 UTC, Dan Kegel
Details
Scene 2, bad, wine (130.37 KB, image/jpeg)
2011-05-20 21:06 UTC, Dan Kegel
Details

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Description Dan Kegel 2011-05-20 21:02:03 UTC
This happens with or without native dlls, it seems.
(Either winetricks alldlls=builtin or winetricks --force d3dx9 gives same results.  Similar results with wine-1.3.5 or wine-1.3.15, tested with native d3dx9.)

It's quick to reproduce; the game shows a splash screen
or two, then jumps right into a rendered cinematic
which shows the problem nicely.  The sky and some foreground
objects are show with very wrong colors.

See attached screenshots.

This is on a nvidia gtx 470 with 270.26 drivers.  The log shows lots of

err:d3d_draw:drawStridedFast >>>>>>>>>>>>>>>>> GL_INVALID_FRAMEBUFFER_OPERATION (0x506) from glDrawArrays @ drawprim.c / 48
fixme:d3d:context_check_fbo_status FBO status GL_FRAMEBUFFER_UNSUPPORTED (0x8cdd)
fixme:d3d:context_check_fbo_status      Location SFLAG_INTEXTURE (0x40).
fixme:d3d:context_check_fbo_status      Color attachment 0: (0x211360) WINED3DFMT_B8G8R8A8_UNORM 256x256
Comment 1 Dan Kegel 2011-05-20 21:02:50 UTC
Created attachment 34815 [details]
Scene 1, bad, wine
Comment 2 Dan Kegel 2011-05-20 21:05:25 UTC
Created attachment 34816 [details]
Scene 1 - good (windows)
Comment 3 Dan Kegel 2011-05-20 21:06:27 UTC
Created attachment 34817 [details]
Scene 2, bad, wine
Comment 4 web 2011-05-25 14:53:02 UTC
Might be related to this bug:
http://bugs.winehq.org/show_bug.cgi?id=25569

As a workaround, if you turn off "Enhanced Graphics" it appears to disable fancy shaders, but will get rid of the issue.
Comment 5 joaopa 2012-01-21 21:34:52 UTC
Is it still a bug in current wine?
Comment 6 Austin English 2014-02-06 12:09:08 UTC
(In reply to comment #5)
> Is it still a bug in current wine?

For me on Mesa/Intel, it was black in 1.6, but in git, crashes on start.

I'll bisect later.
Comment 7 Austin English 2014-02-07 02:35:42 UTC
(In reply to comment #6)
> (In reply to comment #5)
> > Is it still a bug in current wine?
> 
> For me on Mesa/Intel, it was black in 1.6, but in git, crashes on start.
> 
> I'll bisect later.

bug 35535
Comment 8 Wylda 2014-02-23 14:22:43 UTC
Works perfectly here in wine-1.7.13. Even with alldlls=builtin & "Enhanced Graphics" turned on.
Comment 9 Matteo Bruni 2014-02-24 09:38:53 UTC
(In reply to Wylda from comment #8)
> Works perfectly here in wine-1.7.13. Even with alldlls=builtin & "Enhanced
> Graphics" turned on.

AFAIR this was a bug in the Nvidia drivers. It looks fine for me with current Nvidia 334.16, so I guess it would be best to close this bug as CLOSED UPSTREAM.
Comment 10 Alexandre Julliard 2014-03-07 14:13:33 UTC
Closing bugs fixed in 1.7.14.


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