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Last modified: 2013-11-22 12:51:20 UTC  

Tomb Raider Underworld crashes on startup

Bug 26860 - Tomb Raider Underworld crashes on startup
Tomb Raider Underworld crashes on startup
Status: CLOSED FIXED
AppDB: Show Apps affected by this bug
Product: Wine
Classification: Unclassified
Component: -unknown
1.3.18
x86-64 Linux
: P2 normal
: ---
Assigned To: Mr. Bugs
:
Depends on:
Blocks:
  Show dependency tree
 
Reported: 2011-04-20 09:34 UTC by Ralph Little
Modified: 2013-11-22 12:51 UTC (History)
0 users

See Also:
Regression SHA1:
Fixed by SHA1:
Distribution: ---
Staged patchset:


Attachments
Trace file (13.40 KB, text/plain)
2011-04-20 09:34 UTC, Ralph Little
Details

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Description Ralph Little 2011-04-20 09:34:22 UTC
Created attachment 34239 [details]
Trace file

Tomb Raider - Underworld crashes on startup.

This is a regression as it used to run fine.

May or may not be related to #26356 which it also currently suffers from.

Wine compiled from git as of wine-1.3.18-85-g99f6894
Comment 1 Ralph Little 2011-04-20 09:36:10 UTC
Corrected Importance - sorry
Comment 2 Ken Sharp 2011-04-20 10:57:46 UTC
You need to install debug symbols and get a new trace, and run a regression test.

http://wiki.winehq.org/RegressionTesting
Comment 3 Ralph Little 2011-04-20 11:16:21 UTC
Will do it tonight. Thanks, Ken
Comment 4 Ralph Little 2011-04-21 16:00:37 UTC
I don't think that this crash is caused by a regression.
I had disabled PulseAudio to allow some other games to play and that caused Tomb Raider to crash in fmodex.dll which I believe is an audio support library accompanying the game.

Taking Wine back to the beginning of the year, I could not get it to work at all without the crash. Re-enabling PulseAudio makes it work. Bizarre.

Not quite sure whether to close this or not.
It would seem that the issue occurs only using native Alsa which I assume is what is being used when Pulse is not running. Certainly other wine applications that I have will only produce audio with Pulse stopped.
Comment 5 butraxz 2013-10-18 13:39:41 UTC
This ticket has not been updated for over 900 days. Development recommends
to check the status on your bug every release or two and let to be known if the bug is still present. If not, mark it fixed. If you are no longer able to put effort to this ticket, you can abandon it.

Is this still an issue with 1.7.4 or higher ?
Comment 6 Ralph Little 2013-10-18 13:46:57 UTC
I will try to give it a go tonight and let you know.
I have not run the game for some time.
Comment 7 Ralph Little 2013-10-18 23:00:05 UTC
I can declare this bug well and truly squashed.
Audio is great with both PulseAudio and ALSA.

And might I say it looks friggin' awesome now? 
Performance is great and the flame effects at the beginning sequences which were pretty awful look brilliant now.

Great work you guys. I love ya'!
Comment 8 Ralph Little 2013-11-12 10:54:24 UTC
All seems to work fine.
I don't know which update fixed the issue as I had not played the games for a while, but as per my last comment it all seems to work fine now.
Comment 9 Alexandre Julliard 2013-11-22 12:51:20 UTC
Closing bugs fixed in 1.7.7.


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